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 Post subject: Re: DYNAMO 5
PostPosted: Sat Jul 23, 2011 9:41 pm 
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Dave Busters wrote:
Jay Faerber wrote:
Spenser for Hire wrote:
With Jay now very busy schedule, I am hoping that we will see Dynamo 5, (and Noble Causes) revisited in some form in the future. Right now I will get my Faerber fix with Near Death.

It's not so much that I don't have time to do Dynamo 5 (although these days, I don't) it's that there wasn't enough of an audience for it.

~ Jay

This is something I was complaining about on cbr forums. Fanboys constantly bitch about the same old shit from Marvel but they are unwilling to try new shit from other companies. I just got back from being off from comics for 4 yrs (I got married in '07 and I budgeted out comics to start a family), and I still see the same old crap. Even before I dropped comics I was an indie fan to the core, even the most obscure publishers (ever heard of Koyama Press? didn't think so). And my Local comic store doesn't sell any recent, pre-Image Marvel/DC (unless it's in the quarter bin). So I get indie galore. I saw your stuff Jay. I am impressed. You have a fan. I hope you're proud of yourself. My money is now going into your pocket. But your comics are worth it (hopefully, you feel the same way). By the way, can I ask you some questions?

Thanks, Dave! It's always great to hear from fans. This message board exists so that I can answer questions, so ask away! My responses may not be as timely as I'd like, but I'll get back to you when I can.

~ Jay


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 Post subject: Re: DYNAMO 5
PostPosted: Mon Jul 25, 2011 8:48 am 
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Questions:

1. How did it feel to publish your first comic?

2. When you found it was out, did you go to your lcs and take a peek?

3. Do you plan on expanding your comics into games, shows, and movies like Kirkman does?

4. Would you be willing to hand over the writing of any of you comics to anyone else?

5. How do you know when you've got the perfect artist for your comic?

6. How do you shop around for an artist?

7. If you weren't published by Image, which other indie companies would you like to publish with?

8. Who influenced your writing?

9. How long does it take you to write one issue?

10. What did your family say when you said you wanted to write comics?


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 Post subject: Re: DYNAMO 5
PostPosted: Mon Jul 25, 2011 9:49 am 
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Location: Higher than you can Imagine...
Dave Busters wrote:
Questions:

1. How did it feel to publish your first comic?

2. When you found it was out, did you go to your lcs and take a peek?

3. Do you plan on expanding your comics into games, shows, and movies like Kirkman does?

4. Would you be willing to hand over the writing of any of you comics to anyone else?

5. How do you know when you've got the perfect artist for your comic?

6. How do you shop around for an artist?

7. If you weren't published by Image, which other indie companies would you like to publish with?

8. Who influenced your writing?

9. How long does it take you to write one issue?

10. What did your family say when you said you wanted to write comics?



Good questions Dave. Welcome to the boards.

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 Post subject: Re: DYNAMO 5
PostPosted: Mon Jul 25, 2011 3:37 pm 
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What would it take to get new Dynamo 5 material out there?


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 Post subject: Re: DYNAMO 5
PostPosted: Mon Jul 25, 2011 6:09 pm 
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JRCarter wrote:
What would it take to get new Dynamo 5 material out there?

I'd need (a) some indication that sales would be better, and (b) more time. We cancelled the book because of sales, but right now even if sales were stronger I don't have time to do more than one monthly book.

~ Jay


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 Post subject: Re: DYNAMO 5
PostPosted: Mon Jul 25, 2011 6:19 pm 
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Questions:

1. How did it feel to publish your first comic?

My first comic ever was either WHAT IF #114 for Marvel or an issue of SECRET FILES for DC. They came out around the same time and I can't remember which came first. Regardless, it felt great!

2. When you found it was out, did you go to your lcs and take a peek?

Sure! I did the same thing when my first creator-owned work, Noble Causes, came out.

3. Do you plan on expanding your comics into games, shows, and movies like Kirkman does?

I'm open to that -- ALL creators are. Kirkman was just fortunate that he was able to get those deals made. I'm repped by the same management company as Kirkman, Bendis, and Brubaker and I've also just signed with ICM, a big Hollywood agency. So both entities will be working hard to sell me as a writer, plus my existing material.

4. Would you be willing to hand over the writing of any of you comics to anyone else?

It's not out of the question, but it's not something I'm dying to do. I'd rather a writer create something that's his or her own, rather than write my characters. That's kinda the whole point of creator ownership.

5. How do you know when you've got the perfect artist for your comic?

You don't. You have to take a leap of faith and hope it works out. Sometimes you'll find a fantastic artist who's a big flake and won't turn in work. That kind of thing is impossible to predict. But I've gotten really lucky with artists over my career.

6. How do you shop around for an artist?

I look for recommendations from artist friends, and I do a lot of sifting through DeviantArt.

7. If you weren't published by Image, which other indie companies would you like to publish with?

I try not think about that. All the other companies are a distant second to Image, as far as I'm concerned.

8. Who influenced your writing?

That's a long list, but a few names are: Robert B. Parker, Stephen J. Cannell, David E. Kelley, Joss Whedon, Mark Waid, Mike Grell.

9. How long does it take you to write one issue?

It varies greatly. A big component is whether it's the start of a new storyline (which can take longer, since I need to start from scratch) or whether it's the latest issue in an ongoing story (in which case, the story's already in motion). I wrote Near Death #6 over a three-day period. On Friday morning I had no idea what the issue was going to be about, and by Sunday afternoon I had a full script. That was probably the fastest a book's ever come together for me -- and I think some of it has to do with all the time I've been spending in the writers' room on Ringer, so my story muscles have been getting a lot of exercise.

10. What did your family say when you said you wanted to write comics?

I don't really remember. I wanted to create comic books as far back as I can remember, so it's not like I was a Pre-Med student who suddenly ditched it all. They knew about my ambitions for a long time, and were always supportive.

~ Jay


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 Post subject: Re: DYNAMO 5
PostPosted: Tue Jul 26, 2011 5:37 am 
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Thanks for answering the questions, Jay. Good to know how various comic creators do things and feel.
Quest Mar-Vell wrote:

Good questions Dave. Welcome to the boards.

Thanks. Sometimes I can't respond as quickly as I'd like, but I'll respond sooner or later.


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 Post subject: Re: DYNAMO 5
PostPosted: Tue Jul 26, 2011 5:41 am 
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My small camera sucks on the quality. Does anyone like my new Noble Causes: Hidden Agendas? Came in the mail yesterday.
Image
Image

hosting images


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 Post subject: Re: DYNAMO 5
PostPosted: Tue Jul 26, 2011 8:07 am 
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M3K
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Location: Higher than you can Imagine...
enjoy that

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 Post subject: Re: DYNAMO 5
PostPosted: Tue Jul 26, 2011 9:35 am 
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Quest Mar-Vell wrote:
enjoy that

I'll post my review either tonight or tomorrow.


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