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 Post subject: Skullkickers #10
PostPosted: Tue Sep 06, 2011 10:41 am 
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Joined: Thu Jul 21, 2011 10:08 am
Posts: 2153
Location: Papillion, NE
Great issue, but I haven't read a bad issue of the book yet. Here's Hannibal Tabu's write up over on CBR:

Skull Kickers #10
(Image Comics)
Jump from the Read Pile.
For some time now, this entertaining series has drifted closer and closer to being purchased. It was a slow week, so it seemed like there was no time like the present. However, the normal issues have a considerably greater amount of the two leads Rolf and Red (those're their names, by the way) in panel. They sleep through a good piece of the issue, and the fairy-powered antagonists simply don't carry the same amount of narrative weight. Still, there's enough adventure and amusement here to satisfy, with a cliffhanger ending that would have been hard to see coming. Jim Zub's brisk plotting still keeps things interesting and the tight imagery of Edwin Huang, Kevin Raganit and Misty Coats made for an intimate, nuanced presentation.


I'm pretty sure he and I didn't read the same issue. How could you have a squirrel plugging a wound if Shorty were asleep?!


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 Post subject: Re: Skullkickers #10
PostPosted: Thu Sep 08, 2011 12:06 pm 
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Joined: Thu Jul 21, 2011 11:06 am
Posts: 233
that was my favorite part of #10- the Squirrel-stuffed-in-a-bleeding-wound. :D Zub, did you have fun with that scene or what?


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 Post subject: Re: Skullkickers #10
PostPosted: Tue Sep 13, 2011 8:54 am 
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Joined: Tue Jul 26, 2011 5:11 pm
Posts: 46
Location: Toronto, Ontario, Canada
This story arc has been extra fun and just about every issue has had a really big visual gag that I've enjoyed putting in there.

issue #7: The dinner slaughter by the faeries
issue #8: The guards discovering Baldy's gun
issue #9: Baldy talking to the squirrel
issue #10: Hole plugging

and

issue #11: creating the ultimate bait for the poppa plant (oh yes, you'll see). :)

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